this.subtype.add("Elemental");
this.color.setBlue(true);
this.power = new MageInt(3);
this.toughness = new MageInt(4);
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, -1, Duration.EndOfTurn), new ManaCostsImpl("{U}")));
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(-1, 1, Duration.EndOfTurn), new ManaCostsImpl("{U}")));
}