this.subtype.add("Elemental");
this.color.setBlue(true);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new MerfolkToken(), 2), false));
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new UntapSourceEffect(), new TapTargetCost(new TargetControlledPermanent(2, 2, filter, false)));
ability.addEffect(new GainAbilitySourceEffect(ShroudAbility.getInstance(), Duration.EndOfTurn));
this.addAbility(ability);
}