this.subtype.add("Warrior");
this.color.setWhite(true);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new KithkinToken(), 3), false));
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(2, 0, Duration.EndOfTurn), new TapTargetCost(new TargetControlledPermanent(3, 3, filter, false)));
ability.addEffect(new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.EndOfTurn));
this.addAbility(ability);
}