this.color.setBlack(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Condition condition = new TenOrLessLifeCondition(TenOrLessLifeCondition.CheckType.AN_OPPONENT);
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(2, 1, Duration.WhileOnBattlefield), condition, rule1);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(IntimidateAbility.getInstance()), condition, rule2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect2));