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package mage.sets.zendikar;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.TenOrLessLifeCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.IntimidateAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
/**
*
* @author North
*/
public class GuulDrazVampire extends CardImpl {
private static final String rule1 = "As long as an opponent has 10 or less life, {this} gets +2/+1";
private static final String rule2 = "As long as an opponent has 10 or less life, {this} has intimidate";
public GuulDrazVampire(UUID ownerId) {
super(ownerId, 93, "Guul Draz Vampire", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{B}");
this.expansionSetCode = "ZEN";
this.subtype.add("Vampire");
this.subtype.add("Rogue");
this.color.setBlack(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Condition condition = new TenOrLessLifeCondition(TenOrLessLifeCondition.CheckType.AN_OPPONENT);
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(2, 1, Duration.WhileOnBattlefield), condition, rule1);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(IntimidateAbility.getInstance()), condition, rule2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect2));
}
public GuulDrazVampire(final GuulDrazVampire card) {
super(card);
}
@Override
public GuulDrazVampire copy() {
return new GuulDrazVampire(this);
}
}