this.color.setWhite(true);
this.power = new MageInt(2);
this.toughness = new MageInt(4);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filterRedCreature, true)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filterWhiteCreature, true)));
Ability ability = new SpellCastControllerTriggeredAbility(new DamageTargetEffect(3), filterRedSpell, false);
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
this.addAbility(new SpellCastControllerTriggeredAbility(new GainLifeEffect(3), filterWhiteSpell, false));
}