this.supertype.add("Legendary");
this.subtype.add("Spirit");
this.color.setGreen(true);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
Ability ability = new SpellCastControllerTriggeredAbility(new BoostControlledEffect(1, 1, Duration.EndOfTurn, new FilterCreaturePermanent(), true), filter, false);
ability.addEffect(new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent(), true));
this.addAbility(ability);
}