Package mage.abilities.common

Examples of mage.abilities.common.EntersBattlefieldAbility


        this.expansionSetCode = "M15";
        this.subtype.add("Nissa");

        this.color.setGreen(true);

        this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(3)), false));
       
        // +1: Target land you control becomes a 4/4 Elemental creature with trample.  It's still a land.
        LoyaltyAbility ability = new LoyaltyAbility(new BecomesCreatureTargetEffect(new NissaWorldwakerToken(), "land", Duration.Custom), 1);
        ability.addTarget(new TargetLandPermanent(filter));
        this.addAbility(ability);
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        this.expansionSetCode = "M15";
        this.subtype.add("Ajani");

        this.color.setWhite(true);
       
        this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(4)), false));

        // +1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
        Effect effect = new BoostTargetEffect(1,1, Duration.EndOfTurn);
        effect.setText("Until end of turn, up to one target creature gets +1/+1");
        LoyaltyAbility ability = new LoyaltyAbility(effect, 1);
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        super(ownerId, 249, "Woodland Cemetery", Rarity.RARE, new CardType[]{CardType.LAND}, null);
        this.expansionSetCode = "ISD";

        Condition controls = new InvertCondition(new PermanentsOnTheBattlefieldCondition(filter, PermanentsOnTheBattlefieldCondition.CountType.MORE_THAN, 0));
        String abilityText = "tap it unless you control a Swamp or a Forest";
        this.addAbility(new EntersBattlefieldAbility(new ConditionalOneShotEffect(new TapSourceEffect(), controls, abilityText), abilityText));
        this.addAbility(new BlackManaAbility());
        this.addAbility(new GreenManaAbility());
    }
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        // Flying
        this.addAbility(FlyingAbility.getInstance());

        // Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
        this.addAbility(new EntersBattlefieldAbility(
                new AddCountersSourceEffect(CounterType.P1P1.createInstance(0), new MultikickerCount(), true)
                ,"with a +1/+1 counter on it for each time it was kicked"));
    }
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        // Islandwalk
        this.addAbility(new IslandwalkAbility());

        // Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
        this.addAbility(new EntersBattlefieldAbility(
                new AddCountersSourceEffect(CounterType.P1P1.createInstance(0), new MultikickerCount(), true),
                "with a +1/+1 counter on it for each time it was kicked"));
    }
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        // Swampwalk
        this.addAbility(new SwampwalkAbility());

        // Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
        this.addAbility(new EntersBattlefieldAbility(
                new AddCountersSourceEffect(CounterType.P1P1.createInstance(0), new MultikickerCount(), true),
                "with a +1/+1 counter on it for each time it was kicked"));
    }
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        // Multikicker (You may pay an additional any number of times as you cast this spell.)
        this.addAbility(new MultikickerAbility("{1}{G}"));

        // Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
        this.addAbility(new EntersBattlefieldAbility(
                new AddCountersSourceEffect(CounterType.P1P1.createInstance(0), new MultikickerCount(), true),
                "with a +1/+1 counter on it for each time it was kicked"));
    }
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        // Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
        this.addAbility(new MultikickerAbility("{2}"));

        // Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
        this.addAbility(new EntersBattlefieldAbility(
                new AddCountersSourceEffect(CounterType.CHARGE.createInstance(0), new MultikickerCount(), true),
                "with a charge counter on it for each time it was kicked"));

        // {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.
        this.addAbility(new DynamicManaAbility(Mana.ColorlessMana, new CountersCount(CounterType.CHARGE)));
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        // Multikicker {1}{G}
        this.addAbility(new MultikickerAbility("{1}{G}"));
       
        // Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
        this.addAbility(new EntersBattlefieldAbility(
                new AddCountersSourceEffect(CounterType.P1P1.createInstance(0), new MultikickerCount(), true),
                "with a +1/+1 counter on it for each time it was kicked"));

       
        // Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
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        // Haste
        this.addAbility(HasteAbility.getInstance());
        // protection from blue
        this.addAbility(new ProtectionAbility(filter));
        // Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
        this.addAbility(new EntersBattlefieldAbility(new MistcutterHydraEffect()));
    }
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Related Classes of mage.abilities.common.EntersBattlefieldAbility

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