Package mage.sets.magic2015

Source Code of mage.sets.magic2015.NissaWorldwakerToken

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
*  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
*  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
*  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*  The views and conclusions contained in the software and documentation are those of the
*  authors and should not be interpreted as representing official policies, either expressed
*  or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.magic2015;

import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.LoyaltyAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.UntapTargetEffect;
import mage.abilities.effects.common.continious.BecomesCreatureTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterBasicLandCard;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.token.Token;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetLandPermanent;
import mage.target.targetpointer.FixedTarget;

/**
*
* @author LevelX2
*/
public class NissaWorldwaker extends CardImpl {

    private static final FilterLandPermanent filter = new FilterLandPermanent("land you control");
    private static final FilterPermanent filterForest = new FilterPermanent("Forest");

    static {
        filter.add(new ControllerPredicate(TargetController.YOU));
        filterForest.add(new SubtypePredicate("Forest"));
    }

    public NissaWorldwaker(UUID ownerId) {
        super(ownerId, 187, "Nissa, Worldwaker", Rarity.MYTHIC, new CardType[]{CardType.PLANESWALKER}, "{3}{G}{G}");
        this.expansionSetCode = "M15";
        this.subtype.add("Nissa");

        this.color.setGreen(true);

        this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(3)), false));
       
        // +1: Target land you control becomes a 4/4 Elemental creature with trample.  It's still a land.
        LoyaltyAbility ability = new LoyaltyAbility(new BecomesCreatureTargetEffect(new NissaWorldwakerToken(), "land", Duration.Custom), 1);
        ability.addTarget(new TargetLandPermanent(filter));
        this.addAbility(ability);

        // +1: Untap up to four target Forests.
        ability = new LoyaltyAbility(new UntapTargetEffect(), 1);
        ability.addTarget(new TargetPermanent(0,4,filterForest, false));
        this.addAbility(ability);

        // -7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library.  Those lands become 4/4 Elemental creatures with trample.  They're still lands.
       this.addAbility(new LoyaltyAbility(new NissaWorldwakerSearchEffect(), -7));
    }

    public NissaWorldwaker(final NissaWorldwaker card) {
        super(card);
    }

    @Override
    public NissaWorldwaker copy() {
        return new NissaWorldwaker(this);
    }
}

class NissaWorldwakerSearchEffect extends OneShotEffect {

    public NissaWorldwakerSearchEffect() {
        super(Outcome.PutCreatureInPlay);
        this.staticText = "Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library.  Those lands become 4/4 Elemental creatures with trample.  They're still lands";
    }

    public NissaWorldwakerSearchEffect(final NissaWorldwakerSearchEffect effect) {
        super(effect);
    }

    @Override
    public NissaWorldwakerSearchEffect copy() {
        return new NissaWorldwakerSearchEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        Player player = game.getPlayer(source.getControllerId());
        if (player == null) {
            return false;
        }
        TargetCardInLibrary target = new TargetCardInLibrary(0,Integer.MAX_VALUE, new FilterBasicLandCard());
        if (player.searchLibrary(target, game)) {
            if (target.getTargets().size() > 0) {
                for (UUID cardId: target.getTargets()) {
                    Card card = player.getLibrary().getCard(cardId, game);
                    if (card != null) {
                        if (player.putOntoBattlefieldWithInfo(card, game, Zone.LIBRARY, source.getSourceId())) {
                            ContinuousEffect effect = new BecomesCreatureTargetEffect(new NissaWorldwakerToken(), "land", Duration.Custom);
                            effect.setTargetPointer(new FixedTarget(card.getId()));
                            game.addEffect(effect, source);                                                   
                        }                                            
                    }
                }
            }
        }
        player.shuffleLibrary(game);
        return true;
    }
}

class NissaWorldwakerToken extends Token {

    public NissaWorldwakerToken() {
        super("", "4/4 Elemental creature with trample");
        this.cardType.add(CardType.CREATURE);

        this.subtype.add("Elemental");
        this.power = new MageInt(4);
        this.toughness = new MageInt(4);
        this.addAbility(TrampleAbility.getInstance());
    }
}
TOP

Related Classes of mage.sets.magic2015.NissaWorldwakerToken

TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.