this.toughness = new MageInt(3);
// Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
this.addAbility(new AttacksTriggeredAbility(new BoostSourceEffect(3,0, Duration.EndOfTurn), false));
// Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.
this.addAbility(new BlocksTriggeredAbility(new BoostSourceEffect(0,3, Duration.EndOfTurn), false));
}