Package mage.abilities.common

Examples of mage.abilities.common.ActivateAsSorceryActivatedAbility


        this.power = new MageInt(4);
        this.toughness = new MageInt(4);

        // Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery.
        this.addAbility(new TransformAbility());
        this.addAbility(new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new TransformSourceEffect(true), new SacrificeTargetCost(new TargetControlledPermanent(filter))));
    }
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        this.getSpellAbility().addEffect(new AttachEffect(Outcome.Benefit));
        Ability ability = new EnchantAbility(auraTarget.getTargetName());
        this.addAbility(ability);
       
        // Enchanted land has "{tap}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery."
        Ability gainAbility = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(FlyingAbility.getInstance(), Duration.EndOfTurn), new TapSourceCost());
        gainAbility.addTarget(new TargetCreaturePermanent());
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(gainAbility, AttachmentType.AURA,
                Duration.WhileOnBattlefield, "Enchanted land has \"{T}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery.\"")));
    }
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        //Flying
        this.addAbility(FlyingAbility.getInstance());

        /* {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it.
         * That player discards that card. Activate this ability only any time you could cast a sorcery. */
        Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new DiscardCardYouChooseTargetEffect(), new ManaCostsImpl("{1}"));
        ability.addTarget(new TargetOpponent());
        ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(filter)));
        this.addAbility(ability);

        //Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
        this.addAbility(new SoulshiftAbility(4));
    }
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        this.color.setBlack(true);
        this.power = new MageInt(3);
        this.toughness = new MageInt(3);

        // {2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
        Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new DiscardCardYouChooseTargetEffect(), new ManaCostsImpl("{2}{B}"));
        ability.addTarget(new TargetOpponent());
        ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent()));
        this.addAbility(ability);
    }
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    public NineRingedBo(UUID ownerId) {
        super(ownerId, 263, "Nine-Ringed Bo", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{3}");
        this.expansionSetCode = "CHK";

        // {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
        Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new TapSourceCost());
        ability.addTarget(new TargetCreaturePermanent(filter));
        Effect effect = new DealtDamageToCreatureBySourceDies(this, Duration.EndOfTurn);
        effect.setText("If that creature would die this turn, exile it instead");
        ability.addEffect(effect);
        this.addAbility(ability);
    }
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        // {tap}: Add {1} to your mana pool.
        this.addAbility(new ColorlessManaAbility());

        // {1}{B}{R}, {tap}: Each player discards a card. Activate this ability only any time you could cast a sorcery.
        Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new DiscardEachPlayerEffect(), new ManaCostsImpl("{1}{B}{R}"));
        ability.addCost(new TapSourceCost());
        this.addAbility(ability);
    }
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