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package mage.sets.gatecrash;
import java.util.UUID;
import mage.constants.*;
import mage.abilities.Ability;
import mage.abilities.common.ActivateAsSorceryActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
import mage.target.common.TargetLandPermanent;
/**
*
* @author jeffwadsworth
*/
public class Skygames extends CardImpl {
public Skygames(UUID ownerId) {
super(ownerId, 51, "Skygames", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{U}");
this.expansionSetCode = "GTC";
this.subtype.add("Aura");
this.color.setBlue(true);
// Enchant land
TargetPermanent auraTarget = new TargetLandPermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.Benefit));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Enchanted land has "{tap}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery."
Ability gainAbility = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(FlyingAbility.getInstance(), Duration.EndOfTurn), new TapSourceCost());
gainAbility.addTarget(new TargetCreaturePermanent());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(gainAbility, AttachmentType.AURA,
Duration.WhileOnBattlefield, "Enchanted land has \"{T}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery.\"")));
}
public Skygames(final Skygames card) {
super(card);
}
@Override
public Skygames copy() {
return new Skygames(this);
}
}