this.expansionSetCode = "JOU";
this.color.setBlack(true);
// Strive - Cruel Feeding costs {2}{B} more to cast for each target beyond the first.
this.addAbility(new StriveAbility("{2}{B}"));
// Any number of target creatures each get +1/+0 and gain lifelink until end of turn.
Effect effect = new BoostTargetEffect(1,0,Duration.EndOfTurn);
effect.setText("Any number of target creatures each get +1/+0");
this.getSpellAbility().addEffect(effect);
effect = new GainAbilityTargetEffect(LifelinkAbility.getInstance(), Duration.EndOfTurn);