Package mage.sets.journeyintonyx

Source Code of mage.sets.journeyintonyx.Twinflame

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package mage.sets.journeyintonyx;

import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.abilityword.StriveAbility;
import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.EmptyToken;
import mage.players.Player;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.targetpointer.FixedTarget;
import mage.util.CardUtil;

/**
*
* @author LevelX2
*/
public class Twinflame extends CardImpl {

    public Twinflame(UUID ownerId) {
        super(ownerId, 115, "Twinflame", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{1}{R}");
        this.expansionSetCode = "JOU";

        this.color.setRed(true);

        // Strive - Twinflame costs 2R more to cast for each target beyond the first.
        this.addAbility(new StriveAbility("{2}{R}"));
        // Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.
        this.getSpellAbility().addEffect(new TwinflameCopyEffect());
        this.getSpellAbility().addTarget(new TargetControlledCreaturePermanent(0, Integer.MAX_VALUE, new FilterControlledCreaturePermanent(), false));
               
    }

    public Twinflame(final Twinflame card) {
        super(card);
    }

    @Override
    public Twinflame copy() {
        return new Twinflame(this);
    }
}

class TwinflameCopyEffect extends OneShotEffect {
   
    public TwinflameCopyEffect() {
        super(Outcome.PutCreatureInPlay);
        this.staticText = "Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step";
    }
   
    public TwinflameCopyEffect(final TwinflameCopyEffect effect) {
        super(effect);
    }
   
    @Override
    public TwinflameCopyEffect copy() {
        return new TwinflameCopyEffect(this);
    }
   
    @Override
    public boolean apply(Game game, Ability source) {
        Player controller = game.getPlayer(source.getControllerId());
        if (controller != null) {
            for(UUID creatureId: this.getTargetPointer().getTargets(game, source)) {
                Permanent creature = game.getPermanentOrLKIBattlefield(creatureId);
                if (creature != null) {
                    EmptyToken token = new EmptyToken();
                    CardUtil.copyTo(token).from(creature);

                    token.addAbility(HasteAbility.getInstance());
                    token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId());

                    ExileTargetEffect exileEffect = new ExileTargetEffect();
                    exileEffect.setTargetPointer(new FixedTarget(token.getLastAddedToken()));
                    DelayedTriggeredAbility delayedAbility = new AtEndOfTurnDelayedTriggeredAbility(exileEffect);
                    delayedAbility.setSourceId(source.getSourceId());
                    delayedAbility.setControllerId(source.getControllerId());
                    game.addDelayedTriggeredAbility(delayedAbility);
                }               
            }
            return true;           
        }
        return false;
    }
}
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