this.color.setRed(true);
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.LOYALTY.createInstance(2)), false));
// +1: Draw a card, then discard a card at random.
LoyaltyAbility ability = new LoyaltyAbility(new DrawCardSourceControllerEffect(1), 1);
Effect effect = new DiscardControllerEffect(1, true);
effect.setText(", then discard a card at random");
ability.addEffect(effect);
this.addAbility(ability);
// -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
effect = new DamageTargetEffect(new CardsInTargetHandCount(), true);
effect.setText("{this} deals damage equal to the number of cards in target player's hand to that player");
ability = new LoyaltyAbility(effect, -4);
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
// -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
this.addAbility(new LoyaltyAbility(new TibaltTheFiendBloodedThirdEffect(), -6));
}