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super(Zone.BATTLEFIELD, effects, new PayLoyaltyCost(loyalty)); this.timing = TimingRule.SORCERY; } public LoyaltyAbility(Effect effect) { super(Zone.BATTLEFIELD, effect, new PayVariableLoyaltyCost()); this.timing = TimingRule.SORCERY; }
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super(Zone.BATTLEFIELD, effect, new PayVariableLoyaltyCost()); this.timing = TimingRule.SORCERY; } public LoyaltyAbility(Effects effects) { super(Zone.BATTLEFIELD, effects, new PayVariableLoyaltyCost()); this.timing = TimingRule.SORCERY; }