Package logisticspipes.pipefxhandlers

Examples of logisticspipes.pipefxhandlers.EntitySparkleFX


  float green = 1F;
  float blue = 0F;

  @Override
  public EntityFX createGenericParticle(WorldClient world, double x, double y, double z, int amount) {
    EntitySparkleFX effect = GenericSparkleFactory.getSparkleInstance(world, x, y, z, red, green, blue, amount);
   
    return effect;

  }
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  float blue = 0F;
 
  @Override
  public EntityFX createGenericParticle(WorldClient world, double x, double y, double z, int amount) {
 
    EntitySparkleFX effect = GenericSparkleFactory.getSparkleInstance(world, x, y, z, red, green, blue, amount);
   
    return effect;

   
  }
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public class EntityWhiteSparkleFXProvider implements ParticleProvider {


  @Override
  public EntityFX createGenericParticle(WorldClient world, double x, double y, double z, int amount) {
    EntitySparkleFX effect = GenericSparkleFactory.getSparkleInstance(world, x, y, z, red, green, blue, amount);
   
    return effect;
  }
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  float green = 0.80F;
  float blue = 0.36F;

  @Override
  public EntityFX createGenericParticle(WorldClient world, double x, double y, double z, int amount) {
    EntitySparkleFX effect = GenericSparkleFactory.getSparkleInstance(world, x, y, z, red, green, blue, amount);
   
    return effect;

  }
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  float green = 0F;
  float blue = 1F;

  @Override
  public EntityFX createGenericParticle(WorldClient world, double x, double y, double z, int amount) {
    EntitySparkleFX effect = GenericSparkleFactory.getSparkleInstance(world, x, y, z, red, green, blue, amount);
   
    return effect;
  }
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  float green = 0.04F;
  float blue = 0.73F;

  @Override
  public EntityFX createGenericParticle(WorldClient world, double x, double y, double z, int amount) {
    EntitySparkleFX effect = GenericSparkleFactory.getSparkleInstance(world, x, y, z, red, green, blue, amount);
   
    return effect;

  }
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  float green = 0.46F;
  float blue = 0.19F;

  @Override
  public EntityFX createGenericParticle(WorldClient world, double x, double y, double z, int amount) {
    EntitySparkleFX effect = GenericSparkleFactory.getSparkleInstance(world, x, y, z, red, green, blue, amount);
   
    return effect;

  }
View Full Code Here

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