PipeFXRenderHandler.registerParticleHandler(Particles.WhiteParticle, new EntityWhiteSparkleFXProvider());
PipeFXRenderHandler.registerParticleHandler(Particles.RedParticle, new EntityRedSparkleFXProvider());
PipeFXRenderHandler.registerParticleHandler(Particles.BlueParticle, new EntityBlueSparkleFXProvider());
PipeFXRenderHandler.registerParticleHandler(Particles.GreenParticle, new EntityGreenSparkleFXProvider());
PipeFXRenderHandler.registerParticleHandler(Particles.GoldParticle, new EntityGoldSparkleFXProvider());
PipeFXRenderHandler.registerParticleHandler(Particles.VioletParticle, new EntityVioletSparkleFXProvider());
PipeFXRenderHandler.registerParticleHandler(Particles.OrangeParticle, new EntityOrangeSparkleFXProvider());
}