{
if (npcId != actor.getDisplayId())
{
actor.setDisplayId(npcId);
DeleteObject d = new DeleteObject(actor);
L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
for (Player player : World.getAroundPlayers(actor))
{
player.sendPacket(d, new NpcInfo(actor, player));
if (player.getTarget() == actor)
{