Package lineage2.gameserver.templates.npc

Examples of lineage2.gameserver.templates.npc.MinionData


   * @param template NpcTemplate
   */
  public Kama26BossInstance(int objectId, NpcTemplate template)
  {
    super(objectId, template);
    getMinionList().addMinion(new MinionData(18556, 1));
  }
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  @Override
  protected void onEvtSpawn()
  {
    super.onEvtSpawn();
    final NpcInstance actor = getActor();
    actor.getMinionList().addMinion(new MinionData(Servitors[Rnd.get(Servitors.length)], Rnd.get(2)));
    _lastMinionCount = Math.max(actor.getMinionList().getAliveMinions().size(), 1);
  }
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  {
    if ((minions != null) && (minions.length > 0))
    {
      for (int id : minions)
      {
        template.addMinion(new MinionData(id, 1));
      }
    }
  }
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    @Override
    protected void onEvtSpawn() {
        super.onEvtSpawn();

        NpcInstance actor = getActor();
        actor.getMinionList().addMinion(new MinionData(Servitors[Rnd.get(Servitors.length)], Rnd.get(2)));
        _lastMinionCount = Math.max(actor.getMinionList().getAliveMinions().size(), 1);
    }
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          for (Iterator<org.dom4j.Element> nextIterator = secondElement.elementIterator(); nextIterator.hasNext();)
          {
            org.dom4j.Element nextElement = nextIterator.next();
            int id = Integer.parseInt(nextElement.attributeValue("npc_id"));
            int count = Integer.parseInt(nextElement.attributeValue("count"));
            template.addMinion(new MinionData(id, count));
          }
        }
        else if (nodeName.equalsIgnoreCase("teach_classes"))
        {
          for (Iterator<org.dom4j.Element> nextIterator = secondElement.elementIterator(); nextIterator.hasNext();)
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    ThreadPoolManager.getInstance().schedule(new RunnableImpl()
    {
      @Override
      public void runImpl()
      {
        final NpcTemplate template = NpcHolder.getInstance().getTemplate(18602);
        if (template != null)
        {
          final NpcInstance a = template.getNewInstance();
          a.setCurrentHpMp(a.getMaxHp(), a.getMaxMp());
          a.spawnMe(actor.getLoc());
        }
      }
    }, 10000L);
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      {
        player.sendPacket(Msg.YOU_CANNOT_TELEPORT_TO_A_VILLAGE_THAT_IS_IN_A_SIEGE);
        return;
      }
    }
    final Location pos = Location.findPointToStay(x, y, z, 50, 100, player.getGeoIndex());
    if (price > 0)
    {
      player.reduceAdena(price, true);
    }
    player.teleToLocation(pos);
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      player.sendPacket(SystemMessage2.removeItems(item, count));
    }
    final int x = Integer.parseInt(param[0]);
    final int y = Integer.parseInt(param[1]);
    final int z = Integer.parseInt(param[2]);
    final Location pos = Location.findPointToStay(x, y, z, 20, 70, player.getGeoIndex());
    player.teleToLocation(pos);
  }
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      return;
    }
    final String var = player.getVar("DCBackCoords");
    if ((var == null) || var.isEmpty())
    {
      player.teleToLocation(new Location(43768, -48232, -800), 0);
      return;
    }
    player.teleToLocation(Location.parseLoc(var), 0);
    player.unsetVar("DCBackCoords");
  }
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    }
    for (Player player : World.getAroundPlayers(actor, 200, 200))
    {
      if (player != null)
      {
        player.teleToLocation(new Location(207559, 86429, -1000));
      }
    }
    return true;
  }
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