/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai;
import lineage2.commons.util.Rnd;
import lineage2.gameserver.ai.Mystic;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.instances.MonsterInstance;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.stats.Env;
import lineage2.gameserver.stats.Stats;
import lineage2.gameserver.stats.funcs.Func;
import lineage2.gameserver.templates.npc.MinionData;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class GraveRobberSummoner extends Mystic
{
/**
* Field Servitors.
*/
private static final int[] Servitors =
{
22683,
22684,
22685,
22686
};
/**
* Field _lastMinionCount.
*/
int _lastMinionCount = 1;
/**
* @author Mobius
*/
private class FuncMulMinionCount extends Func
{
/**
* Constructor for FuncMulMinionCount.
* @param stat Stats
* @param order int
* @param owner Object
*/
FuncMulMinionCount(Stats stat, int order, Object owner)
{
super(stat, order, owner);
}
/**
* Method calc.
* @param env Env
*/
@Override
public void calc(Env env)
{
env.value *= _lastMinionCount;
}
}
/**
* Constructor for GraveRobberSummoner.
* @param actor NpcInstance
*/
public GraveRobberSummoner(NpcInstance actor)
{
super(actor);
actor.addStatFunc(new FuncMulMinionCount(Stats.MAGIC_DEFENCE, 0x30, actor));
actor.addStatFunc(new FuncMulMinionCount(Stats.POWER_DEFENCE, 0x30, actor));
}
/**
* Method onEvtSpawn.
*/
@Override
protected void onEvtSpawn()
{
super.onEvtSpawn();
final NpcInstance actor = getActor();
actor.getMinionList().addMinion(new MinionData(Servitors[Rnd.get(Servitors.length)], Rnd.get(2)));
_lastMinionCount = Math.max(actor.getMinionList().getAliveMinions().size(), 1);
}
/**
* Method onEvtAttacked.
* @param attacker Creature
* @param damage int
*/
@Override
protected void onEvtAttacked(Creature attacker, int damage)
{
final MonsterInstance actor = (MonsterInstance) getActor();
if (actor.isDead())
{
return;
}
_lastMinionCount = Math.max(actor.getMinionList().getAliveMinions().size(), 1);
super.onEvtAttacked(attacker, damage);
}
/**
* Method onEvtDead.
* @param killer Creature
*/
@Override
protected void onEvtDead(Creature killer)
{
final NpcInstance actor = getActor();
actor.getMinionList().deleteMinions();
super.onEvtDead(killer);
}
}