Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.StartRotating


  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
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        effect.get(0).exit();
      }
      skill.getEffects(actor, player, false, false);
      if (animation)
      {
        actor.broadcastPacket(new MagicSkillUse(actor, player, skill.getId(), skill.getLevel(), skill.getHitTime(), 0));
      }
    }
  }
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      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
          player.setTarget(null);
          player.setTarget(actor);
          player.sendPacket(su);
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   */
  @Override
  protected void onEvtDead(Creature killer)
  {
    final NpcInstance actor = getActor();
    actor.broadcastPacket(new PlaySound(PlaySound.Type.MUSIC, "BS02_D", 1, 0, actor.getLoc()));
    Functions.npcSay(actor, "A fatal error has occurred");
    Functions.npcSay(actor, "System is being shut down...");
    Functions.npcSay(actor, "......");
    try
    {
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   * Method onStart.
   */
  @Override
  public void onStart()
  {
    getEffected().broadcastPacket(new StartRotating(getEffected(), getEffected().getHeading(), 1, 65535));
    getEffected().broadcastPacket(new FinishRotating(getEffected(), getEffector().getHeading(), 65535));
    getEffected().setHeading(getEffector().getHeading());
  }
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   */
  @Override
  public void onStart()
  {
    super.onStart();
    getEffected().broadcastPacket(new StartRotating(getEffected(), getEffected().getHeading(), 1, 65535));
    getEffected().broadcastPacket(new FinishRotating(getEffected(), getEffector().getHeading(), 65535));
    getEffected().setHeading(getEffector().getHeading());
    getEffected().sendPacket(new SystemMessage(SystemMessage.S1_S2S_EFFECT_CAN_BE_FELT).addSkillName(_displayId, _displayLevel));
    getEffected().startStunning();
  }
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    if (activeChar == null)
    {
      return;
    }
    activeChar.setHeading(_degree);
    activeChar.broadcastPacket(new StartRotating(activeChar, _degree, _side, 0));
  }
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  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
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          break;
        case 30:
        case 20:
        case 10:
        case 5:
          Announcements.getInstance().announceToAll(new SystemMessage(SystemMessage.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS__PLEASE_FIND_A_SAFE_PLACE_TO_LOG_OUT).addNumber(shutdownCounter));
          break;
        case 0:
          switch (shutdownMode)
          {
            case SHUTDOWN:
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            spawnRoom(7);
            setReenterTime(System.currentTimeMillis());
            for(Player p : getPlayers())
            {
              p.sendPacket(new ExSendUIEvent(p, 1, 1, 0, 0));
              p.sendPacket(new SystemMessage(SystemMessage.THIS_DUNGEON_WILL_EXPIRE_IN_S1_MINUTES).addNumber(5));
            }
            startCollapseTimer(5 * 60 * 1000L);
            timeSpent = (int) (System.currentTimeMillis() - _savedTime) / 1000;
          }
        }, 10000L);
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Related Classes of lineage2.gameserver.network.serverpackets.StartRotating

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