/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.network.serverpackets.FinishRotating;
import lineage2.gameserver.network.serverpackets.StartRotating;
import lineage2.gameserver.stats.Env;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class EffectBluff extends Effect
{
/**
* Constructor for EffectBluff.
* @param env Env
* @param template EffectTemplate
*/
public EffectBluff(Env env, EffectTemplate template)
{
super(env, template);
}
/**
* Method checkCondition.
* @return boolean
*/
@Override
public boolean checkCondition()
{
if (getEffected().isNpc() && !getEffected().isMonster())
{
return false;
}
return super.checkCondition();
}
/**
* Method onStart.
*/
@Override
public void onStart()
{
getEffected().broadcastPacket(new StartRotating(getEffected(), getEffected().getHeading(), 1, 65535));
getEffected().broadcastPacket(new FinishRotating(getEffected(), getEffector().getHeading(), 65535));
getEffected().setHeading(getEffector().getHeading());
}
/**
* Method isHidden.
* @return boolean
*/
@Override
public boolean isHidden()
{
return true;
}
/**
* Method onActionTime.
* @return boolean
*/
@Override
public boolean onActionTime()
{
return false;
}
}