showSocialActionMovie(frintezza, 100, 195, 35, 0, 10000, 0);
ThreadPoolManager.getInstance().schedule(new Spawn(15), 1300);
break;
case 15:
showSocialActionMovie(frintezza, 120, 180, 45, 1500, 10000, 0);
frintezza.broadcastPacket(new MagicSkillUse(frintezza, frintezza, 5006, 1, 34000, 0));
ThreadPoolManager.getInstance().schedule(new Spawn(16), 1500);
break;
case 16:
showSocialActionMovie(frintezza, 520, 135, 45, 8000, 10000, 0);
ThreadPoolManager.getInstance().schedule(new Spawn(17), 7500);
break;
case 17:
showSocialActionMovie(frintezza, 1500, 110, 25, 10000, 13000, 0);
ThreadPoolManager.getInstance().schedule(new Spawn(18), 9500);
break;
case 18:
weakScarlet = spawn(scarletSpawnWeak);
block(weakScarlet, true);
weakScarlet.addListener(_currentHpListener);
weakScarlet.broadcastPacket(new MagicSkillUse(weakScarlet, weakScarlet, 5016, 1, 3000, 0));
Earthquake eq = new Earthquake(weakScarlet.getLoc(), 50, 6);
for(Player pc : getPlayers())
pc.broadcastPacket(eq);
showSocialActionMovie(weakScarlet, 1000, 160, 20, 6000, 6000, 0);
ThreadPoolManager.getInstance().schedule(new Spawn(19), 5500);