Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.MagicSkillLaunched


  @Override
  public void onPlayerEnter(Player player)
  {
    super.onPlayerEnter(player);
    player.sendPacket(new ExSendUIEvent(player, 0, 1, (int) (System.currentTimeMillis() - _savedTime) / 1000, 0, NpcString.NONE));
  }
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  @Override
  public void onPlayerExit(Player player)
  {
    super.onPlayerExit(player);
    player.sendPacket(new ExSendUIEvent(player, 1, 1, 0, 0));
  }
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          {
            spawnRoom(7);
            setReenterTime(System.currentTimeMillis());
            for(Player p : getPlayers())
            {
              p.sendPacket(new ExSendUIEvent(p, 1, 1, 0, 0));
              p.sendPacket(new SystemMessage(SystemMessage.THIS_DUNGEON_WILL_EXPIRE_IN_S1_MINUTES).addNumber(5));
            }
            startCollapseTimer(5 * 60 * 1000L);
            timeSpent = (int) (System.currentTimeMillis() - _savedTime) / 1000;
          }
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  public void onShutdown()
  {}
 
  public void broadcastPacket(int value, boolean b)
  {
    L2GameServerPacket trigger = new EventTrigger(value, b);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
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  }
 
  public void broadcastSend(Castle castle)
  {
    L2GameServerPacket trigger = new ExCastleState(castle);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
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  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
        {
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      }
      for (Effect e : activeChar.getEffectList().getAllFirstEffects())
      {
        if (e.getSkill().isToggle())
        {
          sendPacket(new MagicSkillLaunched(activeChar.getObjectId(), e.getSkill().getId(), e.getSkill().getLevel(), activeChar));
        }
      }
      activeChar.broadcastCharInfo();
    }
    else
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      {
        character.clearCastVars();
        return;
      }
      List<Creature> targets = castingSkill.getTargets(character, castingTarget, _forceUse);
      character.broadcastPacket(new MagicSkillLaunched(character.getObjectId(), castingSkill.getDisplayId(), castingSkill.getDisplayLevel(), targets));
    }
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      return;
    }
    int magicId = skill.getDisplayId();
    int level = Math.max(1, getSkillDisplayLevel(skill.getId()));
    List<Creature> targets = skill.getTargets(this, aimingTarget, true);
    broadcastPacket(new MagicSkillLaunched(getObjectId(), magicId, level, targets));
    double mpConsume2 = skill.getMpConsume2();
    if (mpConsume2 > 0)
    {
      if (_currentMp < mpConsume2)
      {
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          continue;
        }
        List<Creature> targets = new ArrayList<>(1);
        targets.add(cha);
        effector.callSkill(skill, targets, true);
        effector.broadcastPacket(new MagicSkillLaunched(symbol.getObjectId(), getSkill().getDisplayId(), getSkill().getDisplayLevel(), cha));
      }
    }
    return true;
  }
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