return;
}
int magicId = skill.getDisplayId();
int level = Math.max(1, getSkillDisplayLevel(skill.getId()));
List<Creature> targets = skill.getTargets(this, aimingTarget, true);
broadcastPacket(new MagicSkillLaunched(getObjectId(), magicId, level, targets));
double mpConsume2 = skill.getMpConsume2();
if (mpConsume2 > 0)
{
if (_currentMp < mpConsume2)
{