Package lineage2.gameserver.network.serverpackets

Examples of lineage2.gameserver.network.serverpackets.CastleSiegeInfo


      if(!isHaveRigths(player, Clan.CP_CS_MANAGE_SIEGE))
      {
        player.sendPacket(SystemMsg.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);
        return;
      }
      player.sendPacket(new CastleSiegeInfo(castle, player));
    }
    else if(actualCommand.equalsIgnoreCase("ManageTreasure"))
    {
      if(!player.isClanLeader())
      {
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      player.sendPacket(SystemMsg.YOU_DO_NOT_HAVE_THE_AUTHORITY_TO_MODIFY_THE_SIEGE_TIME);
      return;
    }
    CastleSiegeEvent siegeEvent = castle.getSiegeEvent();
    siegeEvent.setNextSiegeTime(_time);
    player.sendPacket(new CastleSiegeInfo(castle, player));
  }
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   */
  public void broadcastCharInfo()
  {
    for (Player player : World.getAroundPlayers(this))
    {
      player.sendPacket(new CharInfo(this));
    }
  }
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        getInstance().getListenerEngine().onDay();
      }
      for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      {
        player.checkDayNightMessages();
        player.sendPacket(new ClientSetTime());
      }
    }
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  void changeAura(NpcInstance actor, int npcId)
  {
    if (npcId != actor.getDisplayId())
    {
      actor.setDisplayId(npcId);
      DeleteObject d = new DeleteObject(actor);
      L2GameServerPacket su = new StatusUpdate(actor).addAttribute(StatusUpdateField.CUR_HP, StatusUpdateField.MAX_HP);
      for (Player player : World.getAroundPlayers(actor))
      {
        player.sendPacket(d, new NpcInfo(actor, player));
        if (player.getTarget() == actor)
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  public void onShutdown()
  {}
 
  public void broadcastPacket(int value, boolean b)
  {
    L2GameServerPacket trigger = new EventTrigger(value, b);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
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  }
 
  public void broadcastSend(Castle castle)
  {
    L2GameServerPacket trigger = new ExCastleState(castle);
    for (Player player : GameObjectsStorage.getAllPlayersForIterate())
      player.sendPacket(trigger);

  }
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      if (castle != null)
      { 
        if(_side.ordinal()==1 || _side.ordinal()==0)
        {
        ((Player) cha).sendPacket(new ExCastleState(castle));
        broadcastPacket(_side.ordinal(),true);
        broadcastSend(castle);
        Announcements.getInstance().announceToAll(new ExCastleState(castle));
        //broadcastPacket(_side.ordinal(),false);
        }
        else
        {
        ((Player) cha).sendPacket(new ExCastleState(castle));
        broadcastPacket(_side.ordinal(),true);
        broadcastSend(castle);
        Announcements.getInstance().announceToAll(new ExCastleState(castle));
        //broadcastPacket(_side.ordinal(),false);
        }
       
        //return;
      }
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  @Override
  public void onPlayerEnter(Player player)
  {
    super.onPlayerEnter(player);
    player.sendPacket(new ExSendUIEvent(player, 0, 1, (int) (System.currentTimeMillis() - _savedTime) / 1000, 0, NpcString.NONE));
  }
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  @Override
  public void onPlayerExit(Player player)
  {
    super.onPlayerExit(player);
    player.sendPacket(new ExSendUIEvent(player, 1, 1, 0, 0));
  }
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