/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.clientpackets;
import lineage2.gameserver.data.xml.holder.ResidenceHolder;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.entity.events.impl.CastleSiegeEvent;
import lineage2.gameserver.model.entity.residence.Castle;
import lineage2.gameserver.model.pledge.Clan;
import lineage2.gameserver.network.serverpackets.CastleSiegeInfo;
import lineage2.gameserver.network.serverpackets.components.SystemMsg;
/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class RequestSetCastleSiegeTime extends L2GameClientPacket
{
/**
* Field _time. Field _id.
*/
private int _id, _time;
/**
* Method readImpl.
*/
@Override
protected void readImpl()
{
_id = readD();
_time = readD();
}
/**
* Method runImpl.
*/
@Override
protected void runImpl()
{
Player player = getClient().getActiveChar();
if (player == null)
{
return;
}
Castle castle = ResidenceHolder.getInstance().getResidence(Castle.class, _id);
if (castle == null)
{
return;
}
if (player.getClan().getCastle() != castle.getId())
{
return;
}
if ((player.getClanPrivileges() & Clan.CP_CS_MANAGE_SIEGE) != Clan.CP_CS_MANAGE_SIEGE)
{
player.sendPacket(SystemMsg.YOU_DO_NOT_HAVE_THE_AUTHORITY_TO_MODIFY_THE_SIEGE_TIME);
return;
}
CastleSiegeEvent siegeEvent = castle.getSiegeEvent();
siegeEvent.setNextSiegeTime(_time);
player.sendPacket(new CastleSiegeInfo(castle, player));
}
}