e.printStackTrace();
}
// Teleport Cube
try
{
L2NpcTemplate Cube = NpcTable.getTemplate(TELEPORT_CUBE);
L2Spawn _teleportCubeSpawn = new L2Spawn(Cube);
_teleportCubeSpawn.setAmount(1);
_teleportCubeSpawn.setLoc(CUBE_LOCATION);
_teleportCubeSpawn.setRespawnDelay(60);
_teleportCubeSpawn.setLocation(0);
}
catch(Exception e)
{
e.printStackTrace();
}
// Archangels
try
{
L2NpcTemplate angel = NpcTable.getTemplate(ARCHANGEL);
L2Spawn spawnDat;
_angelSpawns.clear();
// 5 random numbers of 10, no duplicates
GArray<Integer> random = new GArray<Integer>();
for(int i = 0; i < 5; i++)