blockAll(true);
showSocialActionMovie(weakScarlet, 500, angle, 5, 500, 15000, 0);
ThreadPoolManager.getInstance().scheduleGeneral(new SecondMorph(2), 2000);
break;
case 2:
weakScarlet.broadcastPacket(new SocialAction(weakScarlet.getObjectId(), 1));
weakScarlet.setCurrentHp(weakScarlet.getMaxHp() * 3 / 4, false);
weakScarlet.setRHandId(_frintezzasSwordId);
for(L2Player pc : getPlayersInside())
{
pc.sendPacket(new NpcInfo(weakScarlet, pc));
}
ThreadPoolManager.getInstance().scheduleGeneral(new SecondMorph(3), 5500);
break;
case 3:
weakScarlet.broadcastPacket(new SocialAction(weakScarlet.getObjectId(), 4));
blockAll(false);
L2Skill skill = SkillTable.getInstance().getInfo(5017, 1);
skill.getEffects(weakScarlet, weakScarlet, false, false);
for(L2Player pc : getPlayersInside())
{