Package l2p.gameserver.serverpackets

Examples of l2p.gameserver.serverpackets.SkillList


    {
      player.removeSkill(enchant4Skill, false);
    }
    if(itemSkills != null || enchant4Skill != null)
    {
      player.sendPacket(new SkillList(player));
      player.updateStats();
    }
  }
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    {
      player.addSkill(enchant4Skill, false);
    }
    if(itemSkills != null || enchant4Skill != null)
    {
      player.sendPacket(new SkillList(player));
      player.updateStats();
    }
  }
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    // Выдаем скилы хозяину
    for(L2Skill s : _addSkills)
    {
      owner.addSkill(s);
    }
    owner.sendPacket(new SkillList(owner));
  }
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      // Забираем скилы у хозяина
      for(L2Skill s : _addSkills)
      {
        owner.removeSkill(s);
      }
      owner.sendPacket(new SkillList(owner));
    }
    ownerStoreId = 0;
    _skills = null;
    _addSkills = null;
  }
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  protected void runImpl()
  {
    L2Player cha = getClient().getActiveChar();
    if(cha != null)
    {
      cha.sendPacket(new SkillList(cha));
    }
  }
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    }
    if(SkillLearn.common)
    {
      activeChar.sendPacket(new ExStorageMaxCount(activeChar));
    }
    activeChar.sendPacket(new SkillList(activeChar));
    if(trainer != null)
    {
      if(_skillType == AcquireSkillList.USUAL)
      {
        trainer.showSkillList(activeChar);
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    for(L2Skill s : getSkills(player))
    {
      player.addSkill(s, false);
      player._transformationSkills.put(s.getId(), s);
    }
    player.sendPacket(new SkillList(player));
  }
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      if(player.isHero())
      {
        Hero.addSkills(player);
      }
      // Обновляем скилл лист, после добавления скилов
      player.sendPacket(new SkillList(player));
      player.sendPacket(new ExOlympiadMode(0));
      player.sendPacket(new ExOlympiadMatchEnd());
    }
    catch(Exception e)
    {
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      if(player.getAgathion() != null)
      {
        player.setAgathion(0);
      }
      // Обновляем скилл лист, после удаления скилов
      player.sendPacket(new SkillList(player));
      // Remove Hero weapons
      L2ItemInstance wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
      if(wpn != null && wpn.isHeroWeapon())
      {
        player.getInventory().unEquipItem(wpn);
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    _boni.applyBoni(player);
    // add the skill if any
    if(_skill != null)
    {
      player.addSkill(_skill);
      player.sendPacket(new SkillList(player));
    }
  }
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