{
for(L2Character target : targets)
{
if(target != null && target.isTrap())
{
L2TrapInstance trap = (L2TrapInstance) target;
if(trap.getLevel() <= getPower())
{
trap.setDetected(true);
for(L2Player player : L2World.getAroundPlayers(trap))
{
if(player != null)
{
player.sendPacket(new NpcInfo(trap, player));