if(_effected.isPlayer() && ((L2Player) _effected).getGroundSkillLoc() != null)
{
loc = ((L2Player) _effected).getGroundSkillLoc();
((L2Player) _effected).setGroundSkillLoc(null);
}
_territory = new L2RoundTerritoryWithSkill(_effected.getObjectId(), loc.x, loc.y, _skill.getSkillRadius(), loc.z - 200, loc.z + 200, _effector, skill);
L2World.addTerritory(_territory);
L2NpcTemplate template = NpcTable.getTemplate(_skill.getSymbolId());
try
{
L2Spawn spawn = new L2Spawn(template);