Package l2p.gameserver.model

Examples of l2p.gameserver.model.L2RoundTerritoryWithSkill


    _skill = trapSkill;
    setReflection(owner.getReflection().getId());
    setLevel(owner.getLevel());
    setTitle(owner.getName());
    spawnMe(loc);
    _territory = new L2RoundTerritoryWithSkill(objectId, loc.x, loc.y, 150, loc.z - 100, loc.z + 100, this, trapSkill);
    L2World.addTerritory(_territory);
    for(L2Character cha : L2World.getAroundCharacters(this, 300, 200))
    {
      cha.updateTerritories();
    }
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    if(_effected.isPlayer() && ((L2Player) _effected).getGroundSkillLoc() != null)
    {
      loc = ((L2Player) _effected).getGroundSkillLoc();
      ((L2Player) _effected).setGroundSkillLoc(null);
    }
    _territory = new L2RoundTerritoryWithSkill(_effected.getObjectId(), loc.x, loc.y, _skill.getSkillRadius(), loc.z - 200, loc.z + 200, _effector, skill);
    L2World.addTerritory(_territory);
    L2NpcTemplate template = NpcTable.getTemplate(_skill.getSymbolId());
    try
    {
      L2Spawn spawn = new L2Spawn(template);
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