Quat4d q = bombPhysicalObject.getOrientation();
rotate.setAxis(new Point3D(q.x, q.y, q.z));
double radians = Math.acos(q.w) * 2;
rotate.setAngle(Math.toDegrees(radians));
Vector3d place = bombPhysicalObject.getPlace();
setTranslateX(place.getX());
setTranslateY(place.getY());
Point2d planePoint= new Point2d(world.getPlane().getTranslateX(), world.getPlane().getTranslateY());
if(isTouching(planePoint)){
switchToExploding();
}