@Override
public void resetToNominalAngleOfView() {
Transform3D viewingTransform = new Transform3D();
viewTransform.getTransform(viewingTransform);
// set viewer angle of view
Quat4d rotationQuat = new Quat4d();
viewingTransform.get(rotationQuat);
rotationQuat.x = 0;
rotationQuat.z = 0;
viewingTransform.setRotation(rotationQuat);
// set viewer position