Cylinder yAxis = new Cylinder((float) 0.01, (float) 6.0);
_userTransformation.addChild(yAxis);
Cylinder xAxis = new Cylinder((float) 0.01, (float) 6.0);
Transform3D rotation = new Transform3D();
Quat4d quat = new Quat4d();
quat.set(new AxisAngle4d(0.0, 0.0, 1.0, Math.PI / 2.0));
rotation.set(quat);
TransformGroup xAxisGroup = new TransformGroup(rotation);
xAxisGroup.addChild(xAxis);
_userTransformation.addChild(xAxisGroup);
Cylinder zAxis = new Cylinder((float) 0.01, (float) 6.0);
Transform3D rotation2 = new Transform3D();
Quat4d quat2 = new Quat4d();
quat2.set(new AxisAngle4d(1.0, 0.0, 0.0, Math.PI / 2.0));
rotation2.set(quat2);
TransformGroup zAxisGroup = new TransformGroup(rotation2);
zAxisGroup.addChild(zAxis);
_userTransformation.addChild(zAxisGroup);