final int shineRadX = 128 + lightShine;
final int shineRadY = 96 + lightShine;
final float lightPosX = x + anim.getWidth()/2 - shineRadX;
final float lightPosY = y + anim.getHeight()/4*3 - shineRadY;
graphics.setColor(new Color4f(.0f,.0f,.0f,1f));
graphics.setDrawingMode(DrawingMode.MULTIPLY);
// graphics.setColorMask(false, false, false, true);
graphics.translate(-lightPosX/4, -lightPosY/4);
graphics.drawImage(light,shineRadX*2/4, shineRadY*2/4);
graphics.clearTransformation();