Package ch.blackspirit.graphics.demo

Source Code of ch.blackspirit.graphics.demo.ModeChangeDemo

/*
* Copyright 2008-2009 Markus Koller
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*     http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package ch.blackspirit.graphics.demo;

import java.awt.AWTEvent;
import java.awt.Toolkit;
import java.awt.event.AWTEventListener;
import java.awt.event.KeyEvent;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;

import javax.vecmath.Color4f;
import javax.vecmath.Vector2f;

import ch.blackspirit.graphics.DisplayMode;
import ch.blackspirit.graphics.DrawingMode;
import ch.blackspirit.graphics.Flip;
import ch.blackspirit.graphics.Graphics;
import ch.blackspirit.graphics.GraphicsContext;
import ch.blackspirit.graphics.GraphicsListener;
import ch.blackspirit.graphics.Image;
import ch.blackspirit.graphics.Line;
import ch.blackspirit.graphics.RealtimeCanvas;
import ch.blackspirit.graphics.ResourceManager;
import ch.blackspirit.graphics.View;
import ch.blackspirit.graphics.WindowListener;
import ch.blackspirit.graphics.anim.Animation;
import ch.blackspirit.graphics.anim.AnimationImpl;
import ch.blackspirit.graphics.anim.Frame;
import ch.blackspirit.graphics.anim.FrameImpl;
import ch.blackspirit.graphics.jogl.BufferTypes;
import ch.blackspirit.graphics.jogl.CanvasFactory;
import ch.blackspirit.graphics.shape.Shape;
import ch.blackspirit.graphics.util.ColorGradientFactory;
import ch.blackspirit.graphics.util.ShapeCreator;
import ch.blackspirit.graphics.util.ShapeFactory;
import ch.blackspirit.graphics.util.TextureMapper;

/**
* @author Markus Koller
*/
public class ModeChangeDemo  {
  private final static int WIDTH = 800;
  private final static int HEIGHT = 600;
  private static boolean up = false;
  private static boolean down = false;
  private static boolean left = false;
  private static boolean right = false;
  private static float posX = 380;
  private static float posY = 450;
  private static boolean toggle = false;
  private static long toggleTime = 0;

 
  // Variables for drawing animation
  Animation<Frame> walk;
  int xOffset = 0;
  int lightShineRandom1 = 0;
  int lightShineRandom2 = 0;
  int lightShineRandom3 = 0;
  int lightShineRandom4 = 0;

 
  public static void main(String []args) throws IOException {
    ModeChangeDemo demo = new ModeChangeDemo();
    demo.start();
  }
 
  public void start() throws IOException {
    CanvasFactory factory = new ch.blackspirit.graphics.jogl.CanvasFactory();

//    Configurator configurator = new Configurator(factory);
//    configurator.show();
   
    // TODO create display mode (window, fullscreen, resolution) and capability (antialiasing) switcher
   
    // Create a fullscreen realtime canvas using the current display mode.
    RealtimeCanvas tempCanvas;// = factory.createRealtimeCanvasFullscreen();
    DisplayMode mode = factory.getDisplayMode(WIDTH, HEIGHT);
//    if(mode != null) {
//      tempCanvas = factory.createRealtimeCanvasFullscreen(mode);
//    } else {
//      tempCanvas = factory.createRealtimeCanvasFullscreen();
//    }
    tempCanvas = factory.createRealtimeCanvasWindow(WIDTH, HEIGHT);
   
   
    final RealtimeCanvas canvas = tempCanvas;

    // Add Escape and Q as quitting keys
    Toolkit t = Toolkit.getDefaultToolkit();
    t.addAWTEventListener(new AWTEventListener() {
        public void eventDispatched(AWTEvent event) {
          KeyEvent ke = (KeyEvent)event;
          if(ke.getKeyCode() == KeyEvent.VK_T) {
            long time = System.currentTimeMillis();
            if(time - toggleTime > 5000) {
              toggle = true;
              toggleTime = time;
            }
          }
          if(ke.getKeyCode() == KeyEvent.VK_ESCAPE ||
              ke.getKeyCode() == KeyEvent.VK_Q) {
            canvas.dispose();
            System.exit(0);
          }
          if(ke.getKeyCode() == KeyEvent.VK_LEFT) {
            if(ke.getID() == KeyEvent.KEY_PRESSED) left = true;
            else if(ke.getID() == KeyEvent.KEY_RELEASED) left = false;
          }
          if(ke.getKeyCode() == KeyEvent.VK_RIGHT) {
            if(ke.getID() == KeyEvent.KEY_PRESSED) right = true;
            else if(ke.getID() == KeyEvent.KEY_RELEASED) right = false;
          }
          if(ke.getKeyCode() == KeyEvent.VK_UP) {
            if(ke.getID() == KeyEvent.KEY_PRESSED) up = true;
            else if(ke.getID() == KeyEvent.KEY_RELEASED) up = false;
          }
          if(ke.getKeyCode() == KeyEvent.VK_DOWN) {
            if(ke.getID() == KeyEvent.KEY_PRESSED) down = true;
            else if(ke.getID() == KeyEvent.KEY_RELEASED) down = false;
          }
        }
      }, AWTEvent.KEY_EVENT_MASK);

    canvas.setVSync(false);
//    canvas.addWindowListener(WindowListener.EXIT_ON_CLOSE);
    canvas.addWindowListener(new WindowListener() {
      public void windowActivated() {}
      public void windowClosing() {canvas.dispose(); System.exit(0); }
        public void windowClosed() {}
      public void windowDeactivated() {}
      public void windowDeiconified() {}
      public void windowIconified() {}
    });
    canvas.setWindowTitle("Image Render Demo");

    System.out.println("created");

   
    final Image campfire = canvas.getImageFactory().createImage(
        ModeChangeDemo.class.getResource("/sprites/campfire.png"), false);
    final Image animLeftImage = canvas.getImageFactory().createImage(
        ModeChangeDemo.class.getResource("/sprites/Crono - Walk (Left) 44x68.png"), false);
    final Image animFrontImage = canvas.getImageFactory().createImage(
        ModeChangeDemo.class.getResource("/sprites/Crono - Walk (Front) 40x70.png"), false);
    final Image animBackImage = canvas.getImageFactory().createImage(
        ModeChangeDemo.class.getResource("/sprites/Crono - Walk (Back) 36x70.png"), false);
    final Image leftImage = canvas.getImageFactory().createImage(
        ModeChangeDemo.class.getResource("/sprites/Crono (Left).png"), false);
    final Image frontImage = canvas.getImageFactory().createImage(
        ModeChangeDemo.class.getResource("/sprites/Crono (Front).png"), false);
    final Image backImage = canvas.getImageFactory().createImage(
        ModeChangeDemo.class.getResource("/sprites/Crono (Back).png"), false);
    final Image grass = canvas.getImageFactory().createImage(
        ModeChangeDemo.class.getResource("/sprites/grass.png"), false);
   
    final Shape circle = ShapeFactory.createCircle(30, 25);
    final Shape circularArc = ShapeFactory.createCircularArc(30, -135, 135, 25);
//    final Shape ellipse = ShapeFactory.createEllipse(75, 25, 25);
    final Shape ellipse = ShapeFactory.createRoundedRectangle(120, 70, 25);
    final Shape ellipsoidalArc = ShapeFactory.createEllipsoidalArc(75, 25, 45, 315, 25);
//    final Shape rectangle = ShapeFactory.createRectangle(75, 25, false, false);
    List<Vector2f> rectOut = new ArrayList<Vector2f>();
    rectOut.add(new Vector2f(40, 10));
    rectOut.add(new Vector2f(-40, 10));
    rectOut.add(new Vector2f(-40, -10));
    rectOut.add(new Vector2f(40, -10));
    List<Vector2f> rectIn = new ArrayList<Vector2f>();
    rectIn.add(new Vector2f(20, 5));
    rectIn.add(new Vector2f(-20, 5));
    rectIn.add(new Vector2f(-20, -5));
    rectIn.add(new Vector2f(20, -5));
    List<List<Vector2f>> rectIns = new ArrayList<List<Vector2f>>();
    rectIns.add(rectIn);
    final Shape rectangle = ShapeCreator.create(rectOut, rectIns);
   
    final Image dark = canvas.getImageFactory().createImage(128, 128, true);
    final Image darktest = canvas.getImageFactory().createImage(128, 128, true);
//    final Image dark = canvas.getImageFactory().createBufferedImage(128, 128, BufferTypes.RGBA_4Byte);
    final Image gradient = canvas.getImageFactory().createBufferedImage(256, 256, BufferTypes.RGBA_4Byte);
    final Image light = canvas.getImageFactory().createBufferedImage(128, 128, BufferTypes.RGBA_4Byte);
   
    ResourceManager rm = canvas.getResourceManager();
    rm.cacheImage(dark);
    rm.cacheImage(campfire);
    rm.cacheImage(animLeftImage);
    rm.cacheImage(animFrontImage);
    rm.cacheImage(animBackImage);
    rm.cacheImage(leftImage);
    rm.cacheImage(frontImage);
    rm.cacheImage(backImage);
    rm.cacheImage(grass)
    final Animation<Frame> animLeft = new AnimationImpl<Frame>();
    animLeft.addFrame(new FrameImpl(animLeftImage, 160000000, 0, 0, 44, 68));
    animLeft.addFrame(new FrameImpl(animLeftImage, 160000000, 45, 0, 44, 68));
    animLeft.addFrame(new FrameImpl(animLeftImage, 160000000, 90, 0, 44, 68));
    animLeft.addFrame(new FrameImpl(animLeftImage, 160000000,135, 0, 44, 68));
    animLeft.addFrame(new FrameImpl(animLeftImage, 160000000,180, 0, 44, 68));
    animLeft.addFrame(new FrameImpl(animLeftImage, 160000000,225, 0, 44, 68));
    animLeft.setRepeated(true);

    final Animation<Frame> animFront = new AnimationImpl<Frame>();
    animFront.addFrame(new FrameImpl(animFrontImage, 160000000, 0, 0, 40, 70));
    animFront.addFrame(new FrameImpl(animFrontImage, 160000000, 41, 0, 40, 70));
    animFront.addFrame(new FrameImpl(animFrontImage, 160000000, 82, 0, 40, 70));
    animFront.addFrame(new FrameImpl(animFrontImage, 160000000,123, 0, 40, 70));
    animFront.addFrame(new FrameImpl(animFrontImage, 160000000,164, 0, 40, 70));
    animFront.addFrame(new FrameImpl(animFrontImage, 160000000,205, 0, 40, 70));
    animFront.setRepeated(true);


    final Animation<Frame> animLeftStill = new AnimationImpl<Frame>();
    animLeftStill.addFrame(new FrameImpl(leftImage, 160000000, 0, 0, 28, 68));
    animLeftStill.setRepeated(true);
   
    final Animation<Frame> animFrontStill = new AnimationImpl<Frame>();
    animFrontStill.addFrame(new FrameImpl(frontImage, 160000000, 0, 0, 32, 70));
    animFrontStill.setRepeated(true);
   
    final Animation<Frame> animBackStill = new AnimationImpl<Frame>();
    animBackStill.addFrame(new FrameImpl(backImage, 160000000, 0, 0, 32, 66));
    animBackStill.setRepeated(true);

    final Animation<Frame> animBack = new AnimationImpl<Frame>();
    animBack.addFrame(new FrameImpl(animBackImage, 160000000, 0, 0, 36, 70));
    animBack.addFrame(new FrameImpl(animBackImage, 160000000, 37, 0, 36, 70));
    animBack.addFrame(new FrameImpl(animBackImage, 160000000, 74, 0, 36, 70));
    animBack.addFrame(new FrameImpl(animBackImage, 160000000,111, 0, 36, 70));
    animBack.addFrame(new FrameImpl(animBackImage, 160000000,148, 0, 36, 70));
    animBack.addFrame(new FrameImpl(animBackImage, 160000000,185, 0, 36, 70));
    animBack.setRepeated(true);

    final Animation<Frame> animFire = new AnimationImpl<Frame>();
    animFire.addFrame(new FrameImpl(campfire, 120000000,1, 1, 64, 80));
    animFire.addFrame(new FrameImpl(campfire, 120000000, 66, 1, 64, 80));
    animFire.addFrame(new FrameImpl(campfire, 120000000, 131, 1, 64, 80));
    animFire.addFrame(new FrameImpl(campfire, 120000000,196, 1, 64, 80));
    animFire.setRepeated(true);

//    final Color4f red = new Color4f(1,0,0,1);
    final Color4f white = new Color4f(1,1,1,1);
       
    ColorGradientFactory gradientFactory = new ColorGradientFactory();
    gradientFactory.addSourceSegment(50, 0, 50, 255, 150, new Color4f(1, 0, 0, 1));
    gradientFactory.addSourceSegment(205, 0, 205, 255,150, new Color4f(0, 0, 1, 1));
//    gradientFactory.addSourceSegment(0, 0, 0, 255, 256, new Color4f(0, 0, 0, 1));
//    gradientFactory.addSourceSegment(255, 0, 255, 255, 256, new Color4f(1, 1, 1, 1));
    gradientFactory.drawGradient(gradient);
//    gradient.setDirty();

    gradientFactory.clearSources();
    gradientFactory.addSourcePoint(light.getWidth() / 2, light.getHeight() / 2, light.getWidth() / 2f * .9f, new Color4f(0,0,0,0));
    gradientFactory.setBaseColor(new Color4f(1,1,1,1));
    gradientFactory.drawGradient(light);
//    gradientFactory.addSourceSegment(0, 0, 255, 255, new Color4f(1, 1, 1, 1));

//    rm.cacheImage(gradient);
//    rm.cacheImage(light);

    final Line[] line1 = new Line[2];
    line1[0] = new ch.blackspirit.graphics.shape.Line(new Vector2f(100, 500), new Vector2f(200, 500));
    line1[1] = new ch.blackspirit.graphics.shape.Line(new Vector2f(200, 500), new Vector2f(300, 520));

    final Line[] line2 = new Line[2];
    line2[0] = new ch.blackspirit.graphics.shape.Line(new Vector2f(100, 550), new Vector2f(200, 550));
    line2[1] = new ch.blackspirit.graphics.shape.Line(new Vector2f(200, 550), new Vector2f(300, 570));
    line2[0].setColor(0, new Color4f(1,1,1,1));
    line2[0].setColor(1, new Color4f(0,1,0,1));
    line2[1].setColor(0, new Color4f(0,1,0,1));
    line2[1].setColor(1, new Color4f(1,0,0,1));
 
    GraphicsContext imageContext = canvas.createImageGraphicsContext(dark);
    walk = animFrontStill;
    GraphicsContext testContext = canvas.createImageGraphicsContext(darktest);
   
    // Draw the light shine
    imageContext.setGraphicsListener(new GraphicsListener() {
      public void draw(View view, Graphics graphics) {
        graphics.setClearColor(new Color4f(.0f,.0f,.0f,.98f));
        graphics.clear();
        drawLight(graphics, walk, light, posX + xOffset, posY, lightShineRandom3);
        drawLight(graphics, animFire, light, 150 - animFire.getWidth()/2, 100 - animFire.getHeight()/2, lightShineRandom1);
        drawLight(graphics, animFire, light, 650 - animFire.getWidth()/2, 100 - animFire.getHeight()/2, lightShineRandom2);
        drawLight(graphics, animFire, light, 150 - animFire.getWidth()/2, 450 - animFire.getHeight()/2, lightShineRandom3);
        drawLight(graphics, animFire, light, 650 - animFire.getWidth()/2, 450 - animFire.getHeight()/2, lightShineRandom4);
//        graphics.clearTransformation();
//        graphics.setColor(white);
//        graphics.drawImage(darktest, 128, 128);
      }

      public void init(View view, Graphics renderer) {
        view.setCamera(0, 0, 0);
        view.setSize(256, 256);
      }

      public void sizeChanged(GraphicsContext graphicsContext, View view) {}
    });
    testContext.setGraphicsListener(new GraphicsListener() {
      public void draw(View view, Graphics graphics) {
        graphics.setClearColor(new Color4f(.1f,.0f,.0f,.98f));
        graphics.clear();
      }

      public void init(View view, Graphics renderer) {
        view.setCamera(0, 0, 0);
        view.setSize(256, 256);
      }

      public void sizeChanged(GraphicsContext graphicsContext, View view) {}
    });
 
   
    System.out.println("starting demo");
    canvas.setGraphicsListener(new GraphicsListener() {
      // Variables for fire simulation
      Random random = new Random();
      long lightShineTime = 0;

      long start = System.nanoTime();
      long currTime = start;
      long count = 0;
      long fps = 0;
 
      Flip flip = Flip.NONE;
      float angle = 0;

      public void draw(View view, Graphics renderer) {
        long elapsedTime = System.nanoTime() - currTime;
        currTime += elapsedTime;
        lightShineTime += elapsedTime;
 
        angle += elapsedTime / 20000000f;
        TextureMapper.mapTexture(circularArc, gradient, 128, 128, angle, 2f);
        TextureMapper.mapTexture(circle, animLeftImage, 80, 30, angle, 1);

        // clear
        renderer.clear();
       
        // update animation
        animLeft.update(elapsedTime);
        animFront.update(elapsedTime);
        animBack.update(elapsedTime);
        animFire.update(elapsedTime);

        renderer.setColor(white);

        for(int x = 0; x <= 800; x+=grass.getWidth() * 2) {
          for(int y = 0; y <= 600; y+=grass.getHeight() * 2) {
            renderer.translate(-x, -y);
            renderer.drawImage(grass, grass.getWidth() * 2, grass.getHeight() * 2);
            renderer.clearTransformation();
          }
        }

        // Walking
        if(up && !down) {
          posY -= (float)elapsedTime / 11000000;
          walk = animBack;
          flip = Flip.NONE;
          xOffset = 0;
        } else if(down && !up) {
          posY += (float)elapsedTime / 11000000;
          walk = animFront;
          flip = Flip.NONE;
          xOffset = 0;
        } else if(left && !right) {
          posX -= (float)elapsedTime / 10000000;
          walk = animLeft;
          flip = Flip.NONE;
          xOffset = 0;
        } else if(right && !left) {
          posX += (float)elapsedTime / 10000000;
          walk = animLeft;
          flip = Flip.VERTICAL;
          xOffset = 0;
        } else {
          if(walk == animLeft) {
            walk = animLeftStill;
            if(flip == Flip.NONE) xOffset = 4;
            else xOffset = 8;
          }
          if(walk == animFront) {
            walk = animFrontStill;
            xOffset = 3;
          }
          if(walk == animBack) {
            walk = animBackStill;
            xOffset = 1;
          }
        }
        renderer.translate(-(posX + xOffset), -posY);
        walk.draw(renderer, walk.getWidth(), walk.getHeight(), flip);
        renderer.clearTransformation();


//        textRenderer.draw("Stencil Demo", 200, 370, 2);
       
        // Fires
        drawFire(renderer, animFire, light, 150, 100, lightShineRandom1);
        drawFire(renderer, animFire, light, 650, 100, lightShineRandom2);
        drawFire(renderer, animFire, light, 150, 450, lightShineRandom3);
        drawFire(renderer, animFire, light, 650, 450, lightShineRandom4);


        renderer.translate(-100, -100);
//        renderer.scale(4, 4);
        renderer.drawText("Scene Demo");

       
        // Draw darkness
        renderer.clearTransformation();
        renderer.drawImage(dark, 1024, 1024);
       
       
        // Makes it all go wrong!!
        renderer.setColor(white);
       
        renderer.translate(-100, -100);
        renderer.setColor(new Color4f(1,1,1,.4f));
//        renderer.setColor(red);
        rectangle.fillArea(renderer, false, false);
        renderer.translate(-100, 0);
//        renderer.setColor(white);
        circle.fillArea(renderer, true, true);
//        renderer.setColor(red);
        renderer.translate(-100, 0);
//        renderer.setColor(white);
        circularArc.fillArea(renderer, true, true);
//        renderer.setColor(red);
        renderer.translate(-100, 0);
        ellipse.fillArea(renderer, false, false);
//        ellipse.drawLines(renderer, false);
        renderer.translate(-100, 0);
        ellipsoidalArc.fillArea(renderer, false, false);
       
        renderer.setColor(white);
        renderer.translate(400, -100);
        renderer.drawImage(gradient, gradient.getWidth(), gradient.getHeight());
       
        renderer.clearTransformation();
        renderer.drawLines(line1, false);
        renderer.drawLines(line2, true);
       
        // draw frames per second
//        textRenderer.draw("FPS:" + fps, 650, 580, 1);
             
        // calculate frames per second every second
        count++;
        if(currTime - start > 1000000000) {
          start = currTime;
          fps = count;
          count = 0;
          System.out.println(fps);
        }
       
        // Simulate flickering of light
        if(lightShineTime > 120000000) {
          lightShineRandom1 = random.nextInt(10);
          lightShineRandom2 = random.nextInt(10);
          lightShineRandom3 = random.nextInt(10);
          lightShineRandom4 = random.nextInt(10);
          lightShineTime = 0;
        }

      }

      public void init(View view, Graphics renderer) {
        view.setCamera(400, 300, 0);
        view.setSize(800, 600);
        gradient.updateCache();
      }

      public void sizeChanged(GraphicsContext graphicsContext, View view) {  }
     
    });
   

 
    // Cleaning up
    System.gc();
    while(true) {
      if(toggle) {
        if(canvas.isFullscreen()) {
          canvas.setWindow(WIDTH, HEIGHT);
        } else {
          if(mode != null) {
            canvas.setFullscreen(mode);
          } else {
            canvas.setFullscreen();
          }
        }
        toggle = false;
      }
//      testContext.draw();
      imageContext.draw();
      canvas.draw();
    }
  }
  public static void drawLight(Graphics graphics, final Animation<Frame> anim, final Image light, final float x, final float y, int lightShine) {
    final int shineRadX = 128 + lightShine;
    final int shineRadY = 96 + lightShine;
    final float lightPosX = x + anim.getWidth()/2 - shineRadX;
    final float lightPosY = y + anim.getHeight()/4*3 - shineRadY;

    graphics.setColor(new Color4f(.0f,.0f,.0f,1f));
    graphics.setDrawingMode(DrawingMode.MULTIPLY);
//    graphics.setColorMask(false, false, false, true);
    graphics.translate(-lightPosX/4, -lightPosY/4);
    graphics.drawImage(light,shineRadX*2/4, shineRadY*2/4);
    graphics.clearTransformation();
    graphics.setDrawingMode(DrawingMode.ALPHA_BLEND);
//    graphics.setColorMask(true, true, true, true);

  }
 
  public static void drawFire(Graphics renderer, final Animation<Frame> animFire, final Image light, final float fireX, final float fireY, final int lightShine) {
    // Draw the fire
    renderer.setColor(new Color4f(1f,1f,1f,1f));
   
    renderer.translate(-(fireX - animFire.getWidth()/2), -(fireY - animFire.getHeight()/2));
    animFire.draw(renderer, animFire.getWidth(), animFire.getHeight());     
    renderer.clearTransformation();
  }

}
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