Examples of IProgressInfoHandler


Examples of mekanism.client.gui.GuiProgress.IProgressInfoHandler

    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiElectrolyticSeparator.png"), 25, 34));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiElectrolyticSeparator.png"), 58, 51));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiElectrolyticSeparator.png"), 100, 51));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiElectrolyticSeparator.png"), 142, 34).with(SlotOverlay.POWER));

    guiElements.add(new GuiProgress(new IProgressInfoHandler()
    {
      @Override
      public double getProgress()
      {
        return tileEntity.isActive ? 1 : 0;
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Examples of mekanism.client.gui.GuiProgress.IProgressInfoHandler

    guiElements.add(new GuiSlot(SlotType.INPUT, this, tileEntity.guiLocation, 55, 16));
    guiElements.add(new GuiSlot(SlotType.POWER, this, tileEntity.guiLocation, 30, 34).with(SlotOverlay.POWER));
    guiElements.add(new GuiSlot(SlotType.EXTRA, this, tileEntity.guiLocation, 55, 52));
    guiElements.add(new GuiSlot(SlotType.OUTPUT_LARGE, this, tileEntity.guiLocation, 111, 30));

    guiElements.add(new GuiProgress(new IProgressInfoHandler()
    {
      @Override
      public double getProgress()
      {
        return tileEntity.getScaledProgress();
View Full Code Here

Examples of mekanism.client.gui.GuiProgress.IProgressInfoHandler

    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalOxidizer.png"), 154, 4).with(SlotOverlay.POWER));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalOxidizer.png"), 25, 35));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalOxidizer.png"), 154, 24).with(SlotOverlay.PLUS));

    guiElements.add(new GuiProgress(new IProgressInfoHandler()
    {
      @Override
      public double getProgress()
      {
        return ticksPassed >= 20 ? (ticksPassed - 20) % 20 / 20.0F : 0.0F;
View Full Code Here

Examples of mekanism.client.gui.GuiProgress.IProgressInfoHandler

    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiElectrolyticSeparator.png"), 25, 34));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiElectrolyticSeparator.png"), 58, 51));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiElectrolyticSeparator.png"), 100, 51));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiElectrolyticSeparator.png"), 142, 34).with(SlotOverlay.POWER));

    guiElements.add(new GuiProgress(new IProgressInfoHandler()
    {
      @Override
      public double getProgress()
      {
        return 1;
View Full Code Here

Examples of mekanism.client.gui.GuiProgress.IProgressInfoHandler

    guiElements.add(new GuiSlot(SlotType.INPUT, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 53, 34));
    guiElements.add(new GuiSlot(SlotType.POWER, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 140, 18).with(SlotOverlay.POWER));
    guiElements.add(new GuiSlot(SlotType.OUTPUT, this, MekanismUtils.getResource(ResourceType.GUI, "GuiBlank.png"), 115, 34));

    guiElements.add(new GuiProgress(new IProgressInfoHandler()
    {
      @Override
      public double getProgress()
      {
        return tileEntity.getScaledProgress();
View Full Code Here

Examples of mekanism.client.gui.GuiProgress.IProgressInfoHandler

      public double getLevel()
      {
        return ticksPassed <= 20 ? ticksPassed / 20.0F : 1.0F;
      }
    }, MekanismUtils.getResource(ResourceType.GUI, stripTexture()), 164, 15));
    guiElements.add(new GuiProgress(new IProgressInfoHandler()
    {
      @Override
      public double getProgress()
      {
        return ticksPassed >= 20 ? (ticksPassed - 20) % 20 / 20.0F : 0.0F;
View Full Code Here

Examples of mekanism.client.gui.GuiProgress.IProgressInfoHandler

      public double getLevel()
      {
        return ticksPassed <= 20 ? ticksPassed / 20.0F : 1.0F;
      }
    }, MekanismUtils.getResource(ResourceType.GUI, stripTexture()), 164, 15));
    guiElements.add(new GuiProgress(new IProgressInfoHandler() {
      @Override
      public double getProgress()
      {
        return ticksPassed >= 40 ? (ticksPassed - 40) % 20 / 20.0F : 0.0F;
      }
View Full Code Here

Examples of mekanism.client.gui.GuiProgress.IProgressInfoHandler

    }, GuiGauge.Type.STANDARD, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalWasher.png"), 133, 13));

    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalWasher.png"), 154, 4).with(SlotOverlay.POWER));
    guiElements.add(new GuiSlot(SlotType.NORMAL, this, MekanismUtils.getResource(ResourceType.GUI, "GuiChemicalWasher.png"), 154, 55).with(SlotOverlay.MINUS));

    guiElements.add(new GuiProgress(new IProgressInfoHandler()
    {
      @Override
      public double getProgress()
      {
        return tileEntity.isActive ? 1 : 0;
View Full Code Here

Examples of mekanism.client.gui.GuiProgress.IProgressInfoHandler

      public double getLevel()
      {
        return ticksPassed <= 20 ? ticksPassed / 20.0F : 1.0F;
      }
    }, MekanismUtils.getResource(ResourceType.GUI, stripTexture()), 164, 15));
    guiElements.add(new GuiProgress(new IProgressInfoHandler()
    {
      @Override
      public double getProgress()
      {
        return ticksPassed >= 20 ? (ticksPassed - 20) % 20 / 20.0F : 0.0F;
View Full Code Here
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