* randomly picks a sound, sends a SoundEvent to the client
* and sets the notifier up for the next sound.
*/
public void onTurnReached(int currentTurn) {
String sound = sounds[(int) (Math.random() * sounds.length)];
RPEvent event = new SoundEvent(sound, radius, volume, SoundLayer.AMBIENT_SOUND);
this.addEvent(event);
this.notifyWorldAboutChanges();
setupNotifier();
}