Package games.stendhal.server.entity.npc.action

Source Code of games.stendhal.server.entity.npc.action.PlaySoundAction

/* $Id: PlaySoundAction.java,v 1.8 2011/05/01 19:50:06 martinfuchs Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.entity.npc.action;

import games.stendhal.common.constants.SoundLayer;
import games.stendhal.common.parser.Sentence;
import games.stendhal.server.core.events.TurnListener;
import games.stendhal.server.core.events.TurnNotifier;
import games.stendhal.server.entity.npc.ChatAction;
import games.stendhal.server.entity.npc.EventRaiser;
import games.stendhal.server.entity.player.Player;
import games.stendhal.server.events.SoundEvent;

import org.apache.commons.lang.builder.EqualsBuilder;
import org.apache.commons.lang.builder.HashCodeBuilder;

/**
* plays the specified sound
*/
public class PlaySoundAction implements ChatAction {

  final String sound;
  private final boolean delay;

  /**
   * Creates a new PlaySoundAction.
   *
   * @param sound sound to play
   */
  public PlaySoundAction(String sound) {
    this.sound = sound;
    this.delay = false;
  }

  /**
   * Creates a new PlaySoundAction.
   *
   * @param sound sound to play
   * @param delay delay the sound for one turn because of zone change?
   */
  public PlaySoundAction(String sound, boolean delay) {
    this.sound = sound;
    this.delay = delay;
  }

  public void fire(final Player player, final Sentence sentence, final EventRaiser raiser) {
    if (!delay) {
      raiser.addEvent(new SoundEvent(sound, SoundLayer.CREATURE_NOISE));
    } else {
      TurnNotifier.get().notifyInTurns(0, new SoundTurnListener(player));
    }
  }

  @Override
  public String toString() {
    return "PlaySound<" + sound + ">";
  }

  @Override
  public int hashCode() {
    return HashCodeBuilder.reflectionHashCode(this);
  }

  @Override
  public boolean equals(final Object obj) {
    return EqualsBuilder.reflectionEquals(this, obj, false,
        PlaySoundAction.class);
  }


  /**
   * Plays a sound in the specified turn.
   */
  class SoundTurnListener implements TurnListener {
    private Player player;
    SoundTurnListener(Player player) {
      this.player = player;
    }

    /**
     * plays the sound
     */
    public void onTurnReached(int currentTurn) {
      player.addEvent(new SoundEvent(sound, SoundLayer.CREATURE_NOISE));
    }
   
  }
}
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