Package games.stendhal.server.entity.mapstuff.sound

Source Code of games.stendhal.server.entity.mapstuff.sound.PeriodicAmbientSoundSource

/* $Id: PeriodicAmbientSoundSource.java,v 1.7 2010/09/19 02:24:30 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.entity.mapstuff.sound;

import games.stendhal.common.constants.SoundLayer;
import games.stendhal.server.core.events.TurnListener;
import games.stendhal.server.core.events.TurnNotifier;
import games.stendhal.server.entity.PassiveEntity;
import games.stendhal.server.events.SoundEvent;
import marauroa.common.game.RPEvent;

/**
* Periodicially plays an ambient sound.
*
* @author hendrik
*/
public class PeriodicAmbientSoundSource extends PassiveEntity implements TurnListener {
  private String[] sounds;
  private int radius;
  private int volume;
  private int minInterval;
  private int maxInterval;

  /**
   * Create an ambient sound area.
   *
   * @param sound   name of sound (or sounds) to play
   * @param radius  hearing radius
   * @param volume  volume
   * @param minInterval minimum time between two sounds in seconds
   * @param maxInterval maximum time between two sounds in seconds
   */
  public PeriodicAmbientSoundSource(String sound, int radius, int volume, int minInterval, int maxInterval) {
    setRPClass("entity");
    put("type", "entity");
    this.sounds = sound.split(", *");
    this.radius = radius;
    this.volume = volume;
    this.minInterval = minInterval;
    this.maxInterval = maxInterval;

    setupNotifier();
  }

  /**
   * sets the turn notifier up to notify us at a random point in the
   * future between minInterval and maxInterval
   */
  private void setupNotifier() {
    double seconds = (Math.random() * (maxInterval - minInterval)) + minInterval;
    TurnNotifier.get().notifyInSeconds((int) seconds, this);
  }

  /**
   * randomly picks a sound, sends a SoundEvent to the client
   * and sets the notifier up for the next sound.
   */
  public void onTurnReached(int currentTurn) {
    String sound = sounds[(int) (Math.random() * sounds.length)];
    RPEvent event = new SoundEvent(sound, radius, volume, SoundLayer.AMBIENT_SOUND);
    this.addEvent(event);
    this.notifyWorldAboutChanges();
    setupNotifier();
  }

}
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