new TimePassedCondition(QUEST_SLOT, 1, DELAY)),
ConversationStates.IDLE,
"Hello dearie. My far sight tells me you need a pretty flower for some fair maiden. Here ye arr, bye now.",
new MultipleActions(new EquipItemAction("rhosyd", 1, true),
new SetQuestAction(QUEST_SLOT, 0, "got_flower"),
new SetQuestToTimeStampAction(QUEST_SLOT, 1)));
// don't put the flower on the ground - if player has no space, tell them
rose.add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(rose.getName()),
new QuestInStateCondition(QUEST_SLOT, 0, "start"),
new TimePassedCondition(QUEST_SLOT, 1, DELAY),
new NotCondition(new PlayerCanEquipItemCondition("rhosyd"))),
ConversationStates.IDLE,
"Shame you don't have space to take a pretty flower from me. Come back when you can carry my precious blooms without damaging a petal.",
null);
// don't give the flower if one was given within the last 5 minutes
rose.add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
new AndCondition(new GreetingMatchesNameCondition(rose.getName()),
new QuestInStateCondition(QUEST_SLOT, 0, "start"),
new NotCondition(new TimePassedCondition(QUEST_SLOT, 1, DELAY))),
ConversationStates.IDLE,
"I gave you a flower not five minutes past! Her Royal Highness can enjoy that one for a while.",
null);
final ChatCondition lostFlowerCondition = new AndCondition(new GreetingMatchesNameCondition(rose.getName()),
// had got the flower before and was supposed to take it to the princess next
new QuestInStateCondition(QUEST_SLOT, 0, "got_flower"),
// check chest and so on first - maybe the player does still have it (though we can't check house chests or the floor)
new ChatCondition() {
public boolean fire(final Player player, final Sentence sentence, final Entity entity) {
return player.getTotalNumberOf("rhosyd") == 0;
}
},
// just to check there is space
new PlayerCanEquipItemCondition("rhosyd"),
// note: older quest slots will pass this automatically, but they are old now.
new TimePassedCondition(QUEST_SLOT, 1, 12*MathHelper.MINUTES_IN_ONE_WEEK));
// if the player never had a timestamp stored (older quest) we have now added timestamp 1.
// but that was a while ago that we changed it (November 2010?)
rose.add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
lostFlowerCondition,
ConversationStates.QUESTION_1,
"Hello dearie. Did you lose the flower I gave you last? If you need another say #yes but it's bad luck for me to have to give you it again, so you better be sure!",
null);
rose.add(ConversationStates.QUESTION_1,
ConversationPhrases.YES_MESSAGES,
lostFlowerCondition,
ConversationStates.IDLE,
"Heres a new flower to take the pretty lady, but mind you don't lose that one.",
new MultipleActions(new EquipItemAction("rhosyd", 1, true),
new SetQuestAction(QUEST_SLOT, 0, "got_flower"),
// dock some karma for losing the flower
new IncreaseKarmaAction(-20.0),
new SetQuestToTimeStampAction(QUEST_SLOT, 1)));
rose.add(ConversationStates.QUESTION_1,
ConversationPhrases.NO_MESSAGES,
lostFlowerCondition,
ConversationStates.IDLE,