new RewardPlayerAction(),
new IncreaseXPAction(100000),
new IncrementQuestAction(QUEST_SLOT,3,1),
// empty the 2nd index as we use it later
new SetQuestAction(QUEST_SLOT,2,""),
new SetQuestToTimeStampAction(QUEST_SLOT,1),
new SetQuestAction(QUEST_SLOT,0,"done")));
// player killed not enough enemies.
npc.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,