new AndCondition(new QuestStateStartsWithCondition(QUEST_SLOT, "reward"),
// delay is in minutes, last parameter is argument of timestamp
new NotCondition(new TimePassedCondition(QUEST_SLOT,1,DELAY_IN_MINUTES))),
ConversationStates.ATTENDING,
null,
new SayTimeRemainingAction(QUEST_SLOT,1,DELAY_IN_MINUTES,"Hello I am still busy with that baby dragon stew for Mr Yeti. You can get your reward in"));
npc.add(
ConversationStates.ATTENDING, questTrigger,
new AndCondition(new QuestStateStartsWithCondition(QUEST_SLOT, "reward"),