npc.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new AndCondition(new QuestCompletedCondition(QUEST_SLOT), new NotCondition(new TimePassedCondition(QUEST_SLOT, 1, MathHelper.MINUTES_IN_ONE_WEEK))),
ConversationStates.ATTENDING,
null,
new SayTimeRemainingAction(QUEST_SLOT, 1, MathHelper.MINUTES_IN_ONE_WEEK, "I think they've had enough excitement for a while. Come back in"));
npc.add(ConversationStates.ATTENDING,
ConversationPhrases.QUEST_MESSAGES,
new AndCondition(new QuestCompletedCondition(QUEST_SLOT), new TimePassedCondition(QUEST_SLOT, 1, MathHelper.MINUTES_IN_ONE_WEEK)),
ConversationStates.QUEST_OFFERED,