new QuestNotInStateCondition(QUEST_SLOT, 0, "done"),
new SystemPropertyCondition("stendhal.minetown")),
ConversationStates.ATTENDING, "I guess you still have to talk to some people.", null);
ChatAction reward = new MultipleActions(
new IncreaseKarmaAction(15),
new IncreaseXPAction(400),
new SetQuestAction(QUEST_SLOT, 0, "done"),
new EquipItemAction("empty scroll", 5),
new SetHallOfFameToAgeDiffAction(QUEST_SLOT, 1, "P"),
loadSignFromHallOfFame);