* @param width
* @param height
*/
private void drawDistanceAttack(final Graphics2D g2d, final RPEntity entity, final RPEntity target,
final int x, final int y, final int width, final int height) {
Nature nature = entity.getShownDamageType();
int startX = x + width / 2;
int startY = y + height / 2;
int endX = (int) (32 * (target.getX() + target.getWidth() / 2));
// Target at the upper edge of the occupied area.