this.inventory = inventory;
final int xPosLeftSlots = 223;
// Energy
this.addSlot(new SlotCustom(inventory, AlyzerInventory.SLOT_ENERGY, xPosLeftSlots, 8, acceptedEnergy));
// Bee to analyze
this.addSlot(new SlotCustom(inventory, AlyzerInventory.SLOT_SPECIMEN, xPosLeftSlots, 26, acceptedSpecimens));
// Analyzed bee
this.addSlot(new SlotCustom(inventory, AlyzerInventory.SLOT_ANALYZE_1, xPosLeftSlots, 57, acceptedSpecimens));
this.addSlot(new SlotCustom(inventory, AlyzerInventory.SLOT_ANALYZE_2, xPosLeftSlots, 75, acceptedSpecimens));
this.addSlot(new SlotCustom(inventory, AlyzerInventory.SLOT_ANALYZE_3, xPosLeftSlots, 93, acceptedSpecimens));
this.addSlot(new SlotCustom(inventory, AlyzerInventory.SLOT_ANALYZE_4, xPosLeftSlots, 111, acceptedSpecimens));
this.addSlot(new SlotCustom(inventory, AlyzerInventory.SLOT_ANALYZE_5, xPosLeftSlots, 129, acceptedSpecimens));
final int xPosPlayerInv = 43;
final int xSpacePlayerInv = 18;
final int yPosPlayerInv= 156;
final int ySpacePlayerInv = 18;