Package forestry.food.gui

Source Code of forestry.food.gui.ContainerInfuser

/*******************************************************************************
* Copyright (c) 2011-2014 SirSengir.
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the GNU Lesser Public License v3
* which accompanies this distribution, and is available at
* http://www.gnu.org/licenses/lgpl-3.0.txt
*
* Various Contributors including, but not limited to:
* SirSengir (original work), CovertJaguar, Player, Binnie, MysteriousAges
******************************************************************************/
package forestry.food.gui;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;

import forestry.core.config.ForestryItem;
import forestry.core.gui.ContainerForestry;
import forestry.core.gui.slots.SlotCustom;
import forestry.core.proxy.Proxies;
import forestry.food.items.ItemBeverage;
import forestry.food.items.ItemInfuser.InfuserInventory;

public class ContainerInfuser extends ContainerForestry {

  InfuserInventory inventory;

  public ContainerInfuser(InventoryPlayer inventoryplayer, InfuserInventory inventory) {
    super(inventory);
    this.inventory = inventory;

    // Input
    this.addSlot(new SlotCustom(inventory, 0, 152, 12, ForestryItem.beverage.getItemStack()));

    // Output
    this.addSlot(new SlotCustom(inventory, 1, 152, 72, ItemBeverage.class));

    // Ingredients
    this.addSlot(new Slot(inventory, 2, 12, 12));
    this.addSlot(new Slot(inventory, 3, 12, 32));
    this.addSlot(new Slot(inventory, 4, 12, 52));
    this.addSlot(new Slot(inventory, 5, 12, 72));

    // Player inventory
    for (int i1 = 0; i1 < 3; i1++)
      for (int l1 = 0; l1 < 9; l1++)
        addSlot(new Slot(inventoryplayer, l1 + i1 * 9 + 9, 8 + l1 * 18, 103 + i1 * 18));
    // Player hotbar
    for (int j1 = 0; j1 < 9; j1++)
      addSlot(new Slot(inventoryplayer, j1, 8 + j1 * 18, 161));
  }

  @Override
  public void onContainerClosed(EntityPlayer entityplayer) {

    if (!Proxies.common.isSimulating(entityplayer.worldObj))
      return;

    // Drop everything still in there.
    for (int i = 0; i < inventory.getSizeInventory(); i++) {
      ItemStack stack = inventory.getStackInSlot(i);
      if (stack == null)
        continue;

      Proxies.common.dropItemPlayer(entityplayer, stack);
      inventory.setInventorySlotContents(i, null);
    }

  }
}
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