Examples of FortressSiegeEvent


Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent

    if ((caster == null) || (skill.getId() != BALLISTA_BOMB_SKILL_ID))
    {
      return;
    }
    final Player player = caster.getPlayer();
    final FortressSiegeEvent siege = actor.getEvent(FortressSiegeEvent.class);
    final FortressSiegeEvent siege2 = player.getEvent(FortressSiegeEvent.class);
    if ((siege == null) || (!siege.equals(siege2)) || (siege.getSiegeClan(SiegeEvent.ATTACKERS, player.getClan()) == null))
    {
      return;
    }
    _bombsUseCounter++;
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent

  @Override
  public void onEvtSpawn()
  {
    super.onEvtSpawn();
    final SiegeGuardInstance actor = getActor();
    final FortressSiegeEvent siegeEvent = actor.getEvent(FortressSiegeEvent.class);
    if (siegeEvent == null)
    {
      return;
    }
    if (siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF) > 0)
    {
      actor.doCast(SkillTable.getInstance().getInfo(5432, siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF)), actor, false);
    }
    siegeEvent.barrackAction(0, false);
  }
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent

   */
  @Override
  public void onEvtDead(Creature killer)
  {
    final SiegeGuardInstance actor = getActor();
    final FortressSiegeEvent siegeEvent = actor.getEvent(FortressSiegeEvent.class);
    if (siegeEvent == null)
    {
      return;
    }
    siegeEvent.barrackAction(0, true);
    siegeEvent.broadcastTo(SystemMsg.THE_BARRACKS_HAVE_BEEN_SEIZED, SiegeEvent.ATTACKERS, SiegeEvent.DEFENDERS);
    Functions.npcShout(actor, NpcString.YOU_MAY_HAVE_BROKEN_OUR_ARROWS_BUT_YOU_WILL_NEVER_BREAK_OUR_WILL_ARCHERS_RETREAT);
    super.onEvtDead(killer);
    siegeEvent.checkBarracks();
  }
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent

  @Override
  public void onEvtSpawn()
  {
    super.onEvtSpawn();
    final SiegeGuardInstance actor = getActor();
    final FortressSiegeEvent siegeEvent = actor.getEvent(FortressSiegeEvent.class);
    if (siegeEvent == null)
    {
      return;
    }
    if (siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF) > 0)
    {
      actor.doCast(SkillTable.getInstance().getInfo(5432, siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF)), actor, false);
    }
    siegeEvent.barrackAction(2, false);
  }
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent

   */
  @Override
  public void onEvtDead(Creature killer)
  {
    final SiegeGuardInstance actor = getActor();
    final FortressSiegeEvent siegeEvent = actor.getEvent(FortressSiegeEvent.class);
    if (siegeEvent == null)
    {
      return;
    }
    siegeEvent.barrackAction(2, true);
    siegeEvent.broadcastTo(SystemMsg.THE_BARRACKS_HAVE_BEEN_SEIZED, SiegeEvent.ATTACKERS, SiegeEvent.DEFENDERS);
    Functions.npcShout(actor, NpcString.AT_LAST_THE_MAGIC_FIELD_THAT_PROTECTS_THE_FORTRESS_HAS_WEAKENED_VOLUNTEERS_STAND_BACK);
    super.onEvtDead(killer);
    siegeEvent.checkBarracks();
  }
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent

  public void onEvtSpawn()
  {
    super.onEvtSpawn();
    final NpcInstance actor = getActor();
    final Fortress f = actor.getFortress();
    final FortressSiegeEvent event = f.getSiegeEvent();
    _points = event.getObjects(FortressSiegeEvent.MERCENARY_POINTS);
  }
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent

  @Override
  public void onEvtSpawn()
  {
    super.onEvtSpawn();
    final SiegeGuardInstance actor = getActor();
    final FortressSiegeEvent siegeEvent = actor.getEvent(FortressSiegeEvent.class);
    if (siegeEvent == null)
    {
      return;
    }
    if (siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF) > 0)
    {
      actor.doCast(SkillTable.getInstance().getInfo(5432, siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF)), actor, false);
    }
    siegeEvent.barrackAction(4, false);
  }
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent

   */
  @Override
  public void onEvtDead(Creature killer)
  {
    final SiegeGuardInstance actor = getActor();
    final FortressSiegeEvent siegeEvent = actor.getEvent(FortressSiegeEvent.class);
    if (siegeEvent == null)
    {
      return;
    }
    siegeEvent.barrackAction(4, true);
    siegeEvent.broadcastTo(SystemMsg.THE_BARRACKS_HAVE_BEEN_SEIZED, SiegeEvent.ATTACKERS, SiegeEvent.DEFENDERS);
    Functions.npcShout(actor, NpcString.I_FEEL_SO_MUCH_GRIEF_THAT_I_CANT_EVEN_TAKE_CARE_OF_MYSELF);
    super.onEvtDead(killer);
    siegeEvent.checkBarracks();
  }
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent

  @Override
  public void onEvtSpawn()
  {
    super.onEvtSpawn();
    final SiegeGuardInstance actor = getActor();
    final FortressSiegeEvent siegeEvent = actor.getEvent(FortressSiegeEvent.class);
    if (siegeEvent == null)
    {
      return;
    }
    if (siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF) > 0)
    {
      actor.doCast(SkillTable.getInstance().getInfo(5432, siegeEvent.getResidence().getFacilityLevel(Fortress.GUARD_BUFF)), actor, false);
    }
    siegeEvent.barrackAction(1, false);
  }
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Examples of lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent

   */
  @Override
  public void onEvtDead(Creature killer)
  {
    final SiegeGuardInstance actor = getActor();
    final FortressSiegeEvent siegeEvent = actor.getEvent(FortressSiegeEvent.class);
    if (siegeEvent == null)
    {
      return;
    }
    siegeEvent.barrackAction(1, true);
    siegeEvent.broadcastTo(SystemMsg.THE_BARRACKS_HAVE_BEEN_SEIZED, SiegeEvent.ATTACKERS, SiegeEvent.DEFENDERS);
    Functions.npcShout(actor, NpcString.AIIEEEE_COMMAND_CENTER_THIS_IS_GUARD_UNIT_WE_NEED_BACKUP_RIGHT_AWAY);
    super.onEvtDead(killer);
    siegeEvent.checkBarracks();
  }
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